看得/不見的設計, 以及文案的重要性

有人說成功的設計不需要文字去傳譯.

但每個人的背景知識理解等, 對於作品的解讀會出現偏差, 什至不理解. 有些人認為個人能感受到什麼就是什麼, 這樣就可以了. 但實在是有必要去了解其背後的想法和設計理念, 這都是作品的靈魂. 而且客戶們花了錢, 需要讓他們明白到所得到的產品或服務是什麼.

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Rarity

There are varies ways make things or experiences become rare. Namely limited edition, uncommon, handmade stuffs with long lead time, limited time frame, niche, scarce, being eliminated / neglected, et cetera. A brief chat of RARITY from different aspects – social, economy, technological and culture.

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The Good Design Plan

Good design can touch human’s emotion. Something created with deep design thinking that touching people’s emotion, creating atmosphere, work functionally and commercially, improving people’s lives and making the smallest possible impact on the planet, a sustainable design.

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Serious Play

There are lots of similarities between Design and Play, let’s see how the expert says –

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Naming of Residential Building

How do technologies of the self influence the areas in Hong Kong / Asia? It is a type of lifestyle social structure, by behaving / acting / consuming your individual belong to certain groups / communities. It is a common understanding. Try to find the Logic behind, consequences, and potential that a designer can make reflections on the subject.

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Project MIECO

MIECO is about energy generation through barter economy. A consumer-based like community using virtual currency, merge with electricity generation, building up a healthy lifestyle and a clearer city together. The virtual currency act as a measurable unit for the barter system as the key product here is electricity.

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Little Island 小島之進化

多年前有一個遊艇港項目位於被遺棄的小島之上, 因為環保原因被反對. 朋友介紹希望可以給出一個方案. 於是從保育及環保方向出發, 將整個項目分為四個階段.

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Personalization for Hotel Stay Experience

The art of tailor-made strategy for hotel stay experience is just like making a nice meal, how tailor-made strategy can transform a better hotel stay experience under this ever-changing world from culture, business and technology aspects.

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Bringing UX & Service Design into Interior Design

How we do interior design is very different than years ago. In the past the only purpose of constructing a place ment for people was to make it functional. Sometime after interior designers started designing spaces that not only served their functions, but were aesthetically pleasing at the same time. Later on, apart from designing good looking spaces, interior designers introduced ergonomics along with hi-tech supporting the functionality. But wait… what about the environment? What about the mental sphere? Do people feel good in a particular location? Do people feel well when they are “using” the space? What should interior designers do to best fit people’s concerns and needs?

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顯化 . 創作力 . 日常生活

最近入坑了榮格心理學, 又看了關於顯化的書. 其實一直對於哲學, 心理學, 靈性等有興趣, 但都是止於此而已, 沒有深入研究. 直到最近幾年有了想轉會跑道的念頭, 及至最近幾個月有一種很強烈對想要深入了解榮格心理學和顯化, 才發展原來宇宙力量一直都在. 除了一些日常中的小確幸, 以下有幾個例子.

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